using UnityEngine;
using System.Collections;


[ExecuteInEditMode()]
public class LevelSelect : MonoBehaviour {

    private const string LEVEL_SUFFIX = "Level {0}";
    public string LevelNumber;
    
	// Use this for initialization
	void Start () {

        this.GetComponentInChildren<GUIText>().text = LevelNumber;
        this.name = string.Format(LEVEL_SUFFIX, this.LevelNumber);
	}
	
	// Update is called once per frame
	void Update () {
	
	}

  
}
